Nov 16, 2018
For a movie
called Street Fighter, there aren't many streets and
there's even less fighting. When it comes to liberties taken with
the source material, however, that's only scratching the
surface.
After the meteoric success of the Street Fighter II video
game, a live-action feature film was all but inevitable - but
Capcom's guiding hand in the movie's development quickly became a
clenched fist that suffocated all the life out of this
once-promising project.
For this Thanksgiving's cinematic turkey, we breakdown all of the
pitfalls, poor decisions, and bad luck that plagued this production
every step of the way. Grab your forks and knives because you're in
for a feast.
Topics include: why no iteration of this was ever going to be a
tournament movie, the desire to streamline the roster of characters
for the sake of clarity and why that didn't happen, the
inexplicable decision to make Guile the main character, the
catastrophic effect Raul Julia's illness had on their shooting
schedule, the real reason each character doesn't have their own
unique fighting style, what the Mortal Kombat movie
understood about these types of adaptations, and so much more!
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